25th November Blog - Dante

 While I was at home, I looked out my room and this gave me some creepy vibes when just looking down. This reminds me of abandoned houses in horror games what leave you at a hall  way waiting to be jump scared. It interested me on how any day to day image could turn into a horror show.


I definitely like the atmosphere it created with the light being from where the camera is. It reminds me of fog, in the way that where you stand in the fog you can see where you stand but you cannot see up ahead giving that unknown element. In horror games like 'Slender-Man' it does the same feature where you can see up to a certain degree and that narrows the first person perspective giving that tension builder.


Another picture I took was one of the outside when the sun was slowly setting the scene for people to get tired and sleep. It was nice view to see and a good time to capture it.


I honestly liked the colour scheme the sun-setting gives off. Going from a nice bright sky to a dark, misty long plain of cloud. Slowly getting darker and darker until the only light will be that of the moon. This is a cool thing to think about actually because in many games, moon gleam is rare thing to see so to see that being fully implemented sounds very cool and interesting how someone would incorporate that into a game with moving parts.

It feels like something Red Dead Redemption would do since the amount of developers would definitely breeze through it. But in smaller game for example, Dying Light, they use the darkness as a camouflage for zombies and not using the moon as a source of light but by using a flash light for a narrow view. But that adds to the element of horror in the game, so for some games its a nice feature but some won't use it for that sense of extra darkness being added and being surrounded.



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